JUSTICE LEAGUE AMERICA |
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Story: "Blood Secrets Part Two" (22 Pages)
Credits:
Dan Jurgens (plot, script, pencil layouts)
Rick Burchett (pencils, inks)
Willie Schubert (letters)
Gene D'Angelo (colors)
Brian Augustyn (edits)
Feature Characters:
Martian Manhunter (also in flashback in between .... and issue Justice League Spectacular #1; next in ...)
Blue Beetle II
Ray II (next in Black Canary Vol. 2 #8)
Guest Stars:
Atom II (next in Atom Special #1)
Bloodwynd (also in flashback preceding issue #76)
Supporting Character:
Booster Gold
Villains:
Rott (also in flashback preceding issue #76)
Weapons Master (next in ...)
Other Characters:
Clemma (first appearance; an ancestor of Bloodwynd's; in flashback)
Jacob Whitney (first appearance; a slave master; in flashback)
Synopsis:
Inside the blood gem, the Ray fires a burst of energy at Rott and inadvertently charges the evil being up with enough power to escape the gem and battle the Martian Manhunter outside. The Ray and the Atom meet the real Bloodwynd, also trapped in the gem, who tells them how this situation came about. The gem was created 160 years ago by a group of slaves, some of Bloodwynd's ancestors among them, who used it to suck in their evil master's soul. As time passed, the gem, passed from generation to generation became more powerful, drawing in the dark side of each of its bearers. This darkness melded with Jacob Whitney's soul to create Rott, who became powerful enough to trap Bloodwynd and use the Martian Manhunter as his puppet. As Rott and the Martian Manhunter battle outside the blood gem, the Ray draws some of the energy of the place into himself, severely weakening Rott and drawing him back inside the gem. He then escapes along with the Atom and Bloodwynd, also taking the Weapons Master captive.
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